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pcbgreycode [2018/11/28 16:07] yairpcbgreycode [2019/06/01 11:56] (current) yair
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-{{  https://i.imgur.com/LRRg0W9.png}}+a turntable embedded on a PCB, a silkscreen on a round PCB to encode the position using [[#gray_code]]
  
-<html> +{{:video-1547726867.mp4}} {{youtube>em2OpwheHMU?medium}} {{:20190208_151040.mp4|}} {{::turntablepcb-v4-zofzpcb.mp4|using www.zofzpcb.com on archLinux/wine}} 
-<h1>8BIT turntable</h1> +{{:v1.3.jpg?400}} {{:50533102_325584924718706_62649425226366976_n.jpg?400}}
-<br> +
-https://i.imgur.com/u1XNz9t.png +
-<br>+
  
-<p>a turntable embedded on a PCB</p>+[[https://github.com/idiot-io/turntablePCB|github]] repository
  
  
-<p>https://www.youtube.com/watch?v=em2OpwheHMU&amp;</p>+=== tools used ===
  
-<h2>Layout</h2>+[[https://inkscape.org|inkscape]]\\ 
 +extensions 
 +     *[[https://github.com/badgeek/svg2shenzhen|svg2shenzhen]] 
 +     *[[https://github.com/Hyvok/Inkscape-rotary-encoder-disk-generator|rotary encoder generator]] 
  
-<p><img src="https://i.imgur.com/jlaOwRV.png" alt="http://gunook.com/honigbienenzahler-ii/" title="" /></p>+[[https://kicad.org|kicad]] 
 +  *[[https://github.com/idiot-io/turntablePCB/blob/master/board/kicad_gerber_gen.py|python script example to create plot files to build a board]]
  
-<h1>encoding</h1>+===Layout=== 
 +[[https://www.pololu.com/docs/0J13/2|digital]] \\ 
 +{{:pasted:20190122-211551.png}}
  
-<h2>gray encoding</h2>+[[https://www.pololu.com/docs/0J13/3|analog]] \\ 
 +{{:pasted:20190601-085501.png}}
  
-<p>using something like an array of reflective IR sensors </p> 
  
-<p><img src="https://i.imgur.com/KrapStk.png" alt="qtr-8" title="" /></p>+a few guides and approaches
  
-<p><strong>components</strong></p>+  *[[http://gunook.com/honigbienenzahler-ii|Honey bee counter II]] 
 +  *https://cdn.sparkfun.com/datasheets/Sensors/Infrared/SparkFun%20Line%20Follower%20Array_v10.pdf
  
-<ul> 
-<li>QRE111 - <a href="http://www.onsemi.com/pub/Collateral/QRE1113-D.PDF">datasheet</a>, <a href="https://www.aliexpress.com/item/50pcs-lot-QRE1113GR-QRE1113-QRE1113G-SMD4-Original-authentic-and-new-in-stock-Free-Shipping-IC/32841727674.html">aliExp</a> 
-<img src="https://i.imgur.com/4fpaVVj.png" alt="QRE111" title="" /></li> 
-</ul> 
  
-<p><img src="https://i.imgur.com/5jFBp8g.png" alt="" title="" /></p>+===Gray code=== 
 + [[http://en.wikipedia.org/wiki/Gray_code|wikipedia]]\\
  
-<p>a few approaches on the hookup +<blockquote>{{youtube>IeWcvAsz88o?medium}} 
-https://cdn.sparkfun.com/datasheets/Sensors/Infrared/SparkFun%20Line%20Follower%20Array_v10.pdf</p>+<cite>"to get a gray number only change one bit"</cite> 
 +</blockquote>
  
-<p>https://www.pololu.com/docs/0J13/2</p>+<blockquote>{{:pasted:20190122-192340.png}} 
 +<cite>http://datagenetics.com/blog/november32014/</cite> 
 +</blockquote>
  
-<h2>Gray code</h2>+{{:greycode.png}} {{https://i.imgur.com/DbMB6Vvm.png}}
  
-<p>a silkscreen on the round PCB bottom to encode the position using <a href="http://en.wikipedia.org/wiki/Gray_code">gray code</a></p> 
  
-<p>generator #1 <a href="http://engineering.olkha.com/gray/">online</a>  +===components=== 
- generator #2 <a href="https://github.com/Hyvok/Inkscape-rotary-encoder-disk-generator">inkscape</a></p>+  *QRE1113 - [[http://www.onsemi.com/pub/Collateral/QRE1113-D.PDF|datasheet]], [[https://www.aliexpress.com/item/50pcs-lot-QRE1113GR-QRE1113-QRE1113G-SMD4-Original-authentic-and-new-in-stock-Free-Shipping-IC/32841727674.html|aliExp]] 
 +{{https://i.imgur.com/oE29h9I.png}} {{https://i.imgur.com/82dWTnM.png}} \\ 
 +{{https://i.imgur.com/4fpaVVjl.png}} {{https://i.imgur.com/5jFBp8gl.png}}
  
-<p>https://www.youtube.com/watch?v=oc5hIxdCMZ0&amp;</p> 
  
-<p>https://www.youtube.com/watch?v=JwU<em>DrI</em>Mmc&amp;</p>+====other methods==== 
 +the following are for reference 
 +===LED as light Sensor=== 
 +no word regarding detection speed 
 +  *[[https://wiki.analog.com/university/courses/electronics/electronics-lab-led-sensor|analog.com]] 
 +  *[[https://makezine.com/projects/make-36-boards/how-to-use-leds-to-detect-light/|makezine]]
  
-<p>https://www.youtube.com/watch?v=IeWcvAsz88o&amp;</p>+===magnetic=== 
 +[[http://www.ichaus.de/upload/pdf/WP6en_Magnetic_vs_optical_17092012.pdf|Magnetic_vs_optical]]
  
-<p>“to get gray number only change one bit”</p>+===DC motor=== 
 +simply connecting dc motor to the spinning disk\\ 
 +by rotating the disk you convert the energy to analog input for MCU or whatever\\ 
 +problem with this approach it will not give enough output at slow speeds. so probably scratch that.
  
-<p><img src="https://d2mxuefqeaa7sj.cloudfront.net/s_C3F26DA1DE2735AB305F4004085FAFE353789C4AD8CC62A80295D78BF90BFD02_1531819410575_image.png" alt="https://www.quora.com/What-is-the-difference-between-binary-numbers-and-Grays-code" title="" /></p>+===Stepper motor===
  
-<p><img src="https://i.imgur.com/DbMB6Vv.png" alt="https://www.semanticscholar.org/paper/Design-of-absolute-encoder-disk-coding-based-on-n-Paul-Chang/" title="" /></p>+same as with the DC motor, you connect the motor to the disks center, then hook the stepper winding A1/2,B1/2 to an MCU, you get a nice stepping encoder.
  
-<h2>DC motor</h2>+following links are actually to use the sinusoidal wave of the stepper, a bit of a different approach\\ 
 +also a problem at low speeds.  
 + 
 +  * [[https://wemakethings.net/2013/02/18/steppers-as-rotary-encoders/|steppers-as-rotary-encoders]] 
 +  * [[http://www.4qdtec.com/stpen.html|stpen]]
  
-<p>simply connecting a dc motor to the spining disk 
-by rotating the disk you convert the enregy to analog input for MCU or whatever 
-problem with this approach it will not give enough output at slow speeds. so probably scratch that.</p> 
  
-<h2>Stepper motor</h2> 
  
-<p>same as with the DC motor, you connect the motor to the disks center, then hook the stepper winding A1/2,B1/2 to an MCU, you get a nice stepping encoder. </p> 
  
-<p>following links are actually to use the sinusoidal wave of the stepper, a bit of a different approach 
-also a problem at low speeds.  
-https://wemakethings.net/2013/02/18/steppers-as-rotary-encoders/ 
-http://www.4qdtec.com/stpen.html</p> 
-</html>